
Conor Francis Sullivan is a writer, video artist, and PhD student in English at the University of Chicago. His past work includes, but is not limited to: an exploration of stained glass theory and Catholic conceptions of light as they relate to luminous refraction in films by Teo Hernández, Phil Solomon, and Stan Brakhage; an experimental meditation, co-presented with Tommaso Bernardini, on formal stretching and slicing in Twice a Man, Gregory Markopoulos’ adaptation of Euripides’ Hippolytus; and a theological consideration of ludonarrative mortality that speculates on what it means to die, and to have faith, in video games. His most recent work in progress nuances widespread notions of player agency by comparing game design to trees, finding resonance between adaptive botanical intelligence and critically fruitful modes of play.